In line with William Gibson’s other novels, Spook Country is an only-just-futuristic science fiction story with technological innovations as the anti-hero focus. Although science fiction has a much longer history, Gibson is thought of as the father of “cyberpunk,” which Wikipedia assures me is characterized by a focus on “high tech and low life,” which sounds about right.
In Spook Country, Gibson’s focus seems to be virtual reality: the protagonist, Hollis Henry, is a retired rock musician trying to write a magazine article about artists in Seattle who are creating installation pieces that can only be viewed with a VR helmet. But she’s soon distracted by finding out the ulterior motives of the man financing her magazine, meeting up with the socially inept programmer who provides the technological structure for this art, and eventually by a mysterious shipping container that seems to be of interest to everyone in the book.
At the same time, Gibson introduces the reader to another plot line, with a diazepam addict strong armed into helping a shadowy government agent trace the actions of a Cuban-Chinese family in New York, who seem to be in the business of facilitating illegal transactions. If that sounds a little convoluted for the B-plot, well, it was. And “introduce” probably wasn’t the right verb, since Gibson does his best to make sure that the reader is just as confused as most of the characters are about the bigger picture of the novel. The few characters who do seem to know what’s going on – the programmer, the financer, the government agent and an old man working with the Cuban-Chinese family – are given the least characterization. I appreciate the focus on the cogs in the machine as much as anyone else, and like the idea of these technological advances allowing people to take part in convoluted conspiracies without totally understanding their role. But it seems to me that the advantage of giving us so many characters’ points of view would be to give the reader a better-rounded view of how events were unfolding, and instead I mostly found myself experiencing the same kind of bigger-picture-blindness from multiple angles. Similarly, Gibson occasionally gets a little distracted by all the shiny technological possibilities – having characters pass on secret information encoded in iPods, and having information being routed through all sorts of global networks – without all of those nifty tricks having a particularly great payoff, plot wise. Even the VR innovations don’t really seem to have been that important, at the end of the day. Gibson seems to just be trying to point out the reader how crazy technology could be, even technology we already have, and isn’t that wild? But it was too much of a distraction for me.
The strength of the book lies, for me, in some of Gibson’s characterizations and how he lets his characters blend technology and “low life,” like when Tito, the young Cuban-Chinese criminal, plays meditations to the vodoun gods on his iPod. Hollis’ relationship with her former band-mates also seems well cast. But the book still felt disjointed to me, unable to bring together its various strong points – Gibson’s great feel for technology, some compelling characters, and a passably intriguing mystery about the shipping container – at the same time. I enjoyed Gibson’s last novel, Pattern Recognition, much more, since it had a stronger protagonist voice, a better melding of the technology with the plot, and a mystery that actually kept me on the edge of my seat.